View all by Jamie.C
Jamie.C
Follow Jamie.C
Follow
Following Jamie.C
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Tsunami Drive
←
Return to Tsunami Drive
Devlog
Christams Break
January 13, 2023
by
Jamie.C
Happy New Year! We hope you had a wonderful holiday and are ready to tackle the new year. During the break, we took the opportunity to work on the game a bit, trying to iron out any remaining issues b...
Continue reading
week 13
January 13, 2023
by
Jamie.C
Team: this week was our last week working in the college. We were determined to make the most out of our final week and put all our effort into making the game as polished as possible. Jamie: I spent...
Continue reading
week 12
January 13, 2023
by
Jamie.C
team: We focused on optimization and improving the visual aesthetic of the game. We recognized that while the gameplay was solid, there were some areas that could be improved upon. Jamie: I worked on...
Continue reading
week 11
January 13, 2023
by
Jamie.C
team: This week, we held another playtest session for our game and we were excited to see if the issues we encountered during last week's playtest had been resolved. The team put in a lot of hard work...
Continue reading
week 10
January 13, 2023
by
Jamie.C
team: This week we decided to implement all the feedback that we got, we made it clear that there was something bad chasing the player and made sure that the player couldn't control the car after the...
Continue reading
week 9
December 14, 2022
by
Jamie.C
team this week we set up questions for our playtest, including some art and game-feel questions. this was so we could know as a team what we needed to improve and how to go about it. we also made the...
Continue reading
week 8
December 14, 2022
by
Jamie.C
team: this week we got our game ready for playtests, so we added a fail state other than going to 0 velocities, we made a giant wave and changed the name of the game to submersion drive. the wave move...
Continue reading
week 7
December 14, 2022
by
Jamie.C
team: we decided to hunt down some physic bugs related to our game, as well as update some lighting issues we had with the art, this dramatically improved the car controls as well as the look and feel...
Continue reading
week 6
December 14, 2022
by
Jamie.C
team with Halloween progress was slower than usual, but we tried to keep to our macro chart from last week. this week we had some more code optimization as well as some UI added, the new UI shows the...
Continue reading
week 5
December 14, 2022
by
Jamie.C
team: this week, we decided to get a bit more organized, we made a macro chart for our team, this was so we could clearly see what each other had to do and keep up on work. this took a while to sort o...
Continue reading
week 4
December 14, 2022
by
Jamie.C
team: In the 4th week of our project, we have been through 3 different prototypes and they opened a clear direction that we want to make our game. These prototypes helped us to understand and finalize...
Continue reading
week 3
October 19, 2022
by
Jamie.C
team: we decided to focus on nature this week, specifically on the scenery, and to bring the outdoors into the game. jamie: I wanted to take a procedural approach to the game, to make the game look di...
Continue reading
Week 2
October 07, 2022
by
Jamie.C
Team: This week we decided to focus on corruption and had a few more ideas on what we could do. after a lot of talking, we decided to do some sort of driving game, where the player is tired or drunk,...
Continue reading
week 1
September 30, 2022
by
Jamie.C
Team: we started by spilling a few ideas onto a page, we thought of a few games, such as doing a rogue-like 2D/3D game, a 3D rogue-like co-op game, a fall guys-inspired platformer, and a platformer wi...
Continue reading