week 12
team:
We focused on optimization and improving the visual aesthetic of the game. We recognized that while the gameplay was solid, there were some areas that could be improved upon.
Jamie:
I worked on reducing the frequency and severity of lag spikes that occurred during level generation. I identified areas that were causing the spikes and then worked on implementing solutions to mitigate them. This included tweaking the algorithm used for level generation and implementing a more efficient system for loading assets.
Andrea:
I focused on improving the appearance of the game's scenery and roads. I spent a lot of time tweaking the assets, such as the textures and models, to make them more visually appealing. I also worked on making the roads more streamline, which not only makes the game look better, but also improves the player's experience.
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